kicad/include/class_collector.h

225 lines
6.3 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2007 Dick Hollenbeck, dick@softplc.com
* Copyright (C) 2004-2007 Kicad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef COLLECTOR_H
#define COLLECTOR_H
#include <vector>
//#include <cstdlib> // abs()
#include "fctsys.h"
#include "base_struct.h" // SEARCH_RESULT
#include "common.h" // GetTimeStamp()
class EDA_BaseStruct;
/**
* Class COLLECTOR
* is an abstract class that will find and hold all the objects according to
* an inspection done by the Inspect() function which must be implemented by
* any derived class. When Inspect() finds an object that it wants to collect,
* i.e. one that it "likes", then it only has to do an Append( testItem )
* on it to add it to its collection, but in all cases for the scan to continue,
* Inspect() must return SEARCH_CONTINUE.
*
* Later, after collection, the user can iterate through all the objects
* in the remembered collection using GetCount() and the [int] operator.
*/
class COLLECTOR : public INSPECTOR
{
protected:
/// Which object types to scan
const KICAD_T* m_ScanTypes;
/// The layer that is desired as a primary search criterion
int m_PreferredLayer;
/// A place to hold collected objects without taking ownership of their memory.
std::vector<EDA_BaseStruct*> list;
/// The point at which the snapshot was taken.
wxPoint m_RefPos;
/// The time at which the collection was made.
int m_TimeAtCollection;
public:
COLLECTOR()
{
m_PreferredLayer = 0;
m_ScanTypes = 0;
}
virtual ~COLLECTOR()
{
}
void SetPreferredLayer( int aPreferredLayer )
{
m_PreferredLayer = aPreferredLayer;
}
/**
* Function GetCount
* returns the number of objects in the list
*/
unsigned GetCount() const
{
return list.size();
}
/**
* Function Empty
* sets the list to empty
*/
void Empty()
{
list.clear();
}
/**
* Function Append
* adds an item to the end of the list.
* @param item An EDA_BaseStruct* to add.
*/
void Append( EDA_BaseStruct* item )
{
list.push_back( item );
}
/**
* Function operator[int]
* is used for read only access and returns the object at index ndx.
* @param ndx The index into the list.
* @return EDA_BaseStruct* - or something derived from it, or NULL.
*/
EDA_BaseStruct* operator[]( int ndx ) const
{
if( (unsigned)ndx < GetCount() )
return list[ ndx ];
return NULL;
}
void SetScanTypes( const KICAD_T* scanTypes )
{
m_ScanTypes = scanTypes;
}
wxPoint GetRefPos() const { return m_RefPos; }
void SetRefPos( const wxPoint& arefPos )
{
m_RefPos = arefPos;
}
void SetTimeNow()
{
m_TimeAtCollection = GetTimeStamp();
}
int GetTime()
{
return m_TimeAtCollection;
}
/**
* Function IsSimilarPointAndTime
* returns true if the given reference point is "similar" (defined here)
* to the internal reference point and the current time is within a few
* seconds of the internal m_TimeAtCollection.
*
* @param aRefPos A wxPoint to compare to.
* @return bool - true if the point and time are similar, else false.
*/
bool IsSimilarPointAndTime( const wxPoint& aRefPos )
{
const int distMax = 2; // adjust these here
const int timeMax = 3; // seconds, I think
int dx = abs( aRefPos.x - m_RefPos.x );
int dy = abs( aRefPos.y - m_RefPos.y );
if( dx <= distMax && dy <= distMax
&& GetTimeStamp()-m_TimeAtCollection <= timeMax )
return true;
else
return false;
}
/**
* Function Inspect
* is the examining function within the INSPECTOR which is passed to the
* Iterate function. It is used primarily for searching, but not limited to
* that. It can also collect or modify the scanned objects.
*
* @param testItem An EDA_BaseStruct to examine.
* @param testData is arbitrary data needed by the inspector to determine
* if the EDA_BaseStruct under test meets its match criteria.
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
* else SCAN_CONTINUE;
*
* implement in derived class:
SEARCH_RESULT virtual Inspect( EDA_BaseStruct* testItem,
const void* testData ) = 0;
*/
/**
* Function Scan
* scans a BOARD using this class's Inspector method, which does the collection.
* @param board A BOARD to scan.
* @param refPos A wxPoint to use in hit-testing.
*
* example implementation, in derived class:
*
virtual void Scan( BOARD* board, const wxPoint& refPos )
{
example implementation:
SetRefPos( refPos ); // remember where the snapshot was taken from
Empty(); // empty the collection
// visit the board with the INSPECTOR (me).
board->Visit( this, // INSPECTOR* inspector
NULL, // const void* testData,
m_ScanTypes);
SetTimeNow(); // when it was taken
}
*/
};
#endif // COLLECTOR_H