kicad/gerbview/gbr_display_options.h

76 lines
3.2 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012-2016 Jean-Pierre Charras jp.charras at wanadoo.fr
* Copyright (C) 1992-2016 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file gbr_display_options.h
* @brief Class GBR_DISPLAY_OPTIONS is a helper class to handle display options
* (filling modes and afew other options
*/
#ifndef CLASS_GBR_DISPLAY_OPTIONS_H
#define CLASS_GBR_DISPLAY_OPTIONS_H
/**
* @note Some of these parameters are used only for printing, some others only
* for drawing on screen.
*/
class GBR_DISPLAY_OPTIONS
{
public:
bool m_DisplayFlashedItemsFill; ///< Option to draw flashed items (filled/sketch)
bool m_DisplayLinesFill; ///< Option to draw line items (filled/sketch)
bool m_DisplayPolygonsFill; ///< Option to draw polygons (filled/sketch)
bool m_DisplayDCodes; ///< Option to show dcode values on items drawn with a dcode tool
bool m_DisplayPageLimits;
bool m_DisplayNegativeObjects; ///< Option to draw negative objects in a specific color
bool m_IsPrinting; ///< true when printing a page, false when drawing on screen
bool m_ForceBlackAndWhite; ///< Option print in blackand white (ont used id draw mode
bool m_DiffMode; ///< Display layers in diff mode
bool m_HighContrastMode; ///< High contrast mode (dim un-highlighted objects)
COLOR4D m_NegativeDrawColor; ///< The color used to draw negative objects, usually the
///< background color, but not always, when negative objects
///< must be visible
COLOR4D m_BgDrawColor; ///< The background color
public:
GBR_DISPLAY_OPTIONS()
{
m_DisplayFlashedItemsFill = true;
m_DisplayLinesFill = true;
m_DisplayPolygonsFill = true;
m_DisplayDCodes = false;
m_DisplayPageLimits = false;
m_IsPrinting = false;
m_DisplayNegativeObjects = false;
m_ForceBlackAndWhite = false;
m_NegativeDrawColor = COLOR4D( DARKGRAY );
m_BgDrawColor = COLOR4D::BLACK;
m_DiffMode = false;
m_HighContrastMode = false;
}
};
#endif // #ifndef CLASS_GBR_DISPLAY_OPTIONS_H