/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004 Jean-Pierre Charras, jp.charras ar wanadoo.fr * Copyright (C) 2008 Wayne Stambaugh * Copyright (C) 2004-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file libarch.cpp * @brief Module for generation of symbol archive files. */ #include #include #include #include #include #include #include bool SCH_EDIT_FRAME::CreateArchiveLibrary( const wxString& aFileName ) { wxString tmp; wxString errorMsg; SCH_SCREENS screens( Schematic().Root() ); // Create a new empty library to archive symbols: std::unique_ptr archLib = std::make_unique( SCH_LIB_TYPE::LT_EESCHEMA, aFileName ); // Save symbols to file only when the library will be fully filled archLib->EnableBuffering(); /* Examine all screens (not hierarchical sheets) used in the schematic and build a * library of unique symbols found in all screens. Complex hierarchies are not a * problem because we just want to know the library symbols used in the schematic * not their reference. */ for( SCH_SCREEN* screen = screens.GetFirst(); screen; screen = screens.GetNext() ) { for( SCH_ITEM* aItem : screen->Items().OfType( SCH_SYMBOL_T ) ) { LIB_SYMBOL* libSymbol = nullptr; SCH_SYMBOL* symbol = static_cast( aItem ); try { if( archLib->FindSymbol( symbol->GetLibId() ) ) continue; libSymbol = GetLibSymbol( symbol->GetLibId(), true ); } catch( const IO_ERROR& ) { // Queue up error messages for later. tmp.Printf( _( "Failed to add symbol %s to library file '%s'." ), symbol->GetLibId().GetUniStringLibItemName(), aFileName ); // Don't bail out here. Attempt to add as many of the symbols to the library // as possible. } catch( ... ) { tmp = _( "Unexpected exception occurred." ); } if( libSymbol ) { std::unique_ptr flattenedSymbol = libSymbol->Flatten(); // Use the full LIB_ID as the symbol name to prevent symbol name collisions. flattenedSymbol->SetName( symbol->GetLibId().GetUniStringLibId() ); // AddSymbol() does first clone the symbol before adding. archLib->AddSymbol( flattenedSymbol.get() ); } else { tmp.Printf( _( "Symbol %s not found in any library or cache." ), symbol->GetLibId().GetUniStringLibId() ); } if( !tmp.empty() && !errorMsg.Contains( symbol->GetLibId().GetUniStringLibId() ) ) { if( errorMsg.empty() ) errorMsg += tmp; else errorMsg += wxS( "\n" ) + tmp; } } } if( !errorMsg.empty() ) { tmp.Printf( _( "Errors occurred creating symbol library %s." ), aFileName ); DisplayErrorMessage( this, tmp, errorMsg ); } archLib->EnableBuffering( false ); try { archLib->Save( false ); } catch( const IO_ERROR& ioe ) { errorMsg.Printf( _( "Failed to save symbol library file '%s'." ), aFileName ); DisplayErrorMessage( this, errorMsg, ioe.What() ); return false; } catch( std::exception& error ) { errorMsg.Printf( _( "Failed to save symbol library file '%s'." ), aFileName ); DisplayErrorMessage( this, errorMsg, error.what() ); return false; } return true; }