/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jaen-pierre.charras at wanadoo.fr * Copyright (C) 2015 Wayne Stambaugh * Copyright (C) 2004-2023 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include const int fill_tab[3] = { 'N', 'F', 'f' }; LIB_ITEM::LIB_ITEM( KICAD_T aType, LIB_SYMBOL* aSymbol, int aUnit, int aConvert ) : EDA_ITEM( aSymbol, aType ), m_unit( aUnit ), m_convert( aConvert ), m_private( false ) { } void LIB_ITEM::GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector& aList ) { wxString msg; aList.emplace_back( _( "Type" ), GetTypeName() ); if( m_unit == 0 ) msg = _( "All" ); else msg = LIB_SYMBOL::SubReference( m_unit, false ); aList.emplace_back( _( "Unit" ), msg ); if( m_convert == LIB_ITEM::LIB_CONVERT::BASE ) msg = _( "no" ); else if( m_convert == LIB_ITEM::LIB_CONVERT::DEMORGAN ) msg = _( "yes" ); else msg = wxT( "?" ); aList.emplace_back( _( "Converted" ), msg ); if( IsPrivate() ) aList.emplace_back( _( "Private" ), wxEmptyString ); } int LIB_ITEM::compare( const LIB_ITEM& aOther, int aCompareFlags ) const { if( Type() != aOther.Type() ) return Type() - aOther.Type(); // When comparing unit LIB_ITEM objects, we ignore the unit number. if( !( aCompareFlags & COMPARE_FLAGS::UNIT ) && m_unit != aOther.m_unit ) return m_unit - aOther.m_unit; if( !( aCompareFlags & COMPARE_FLAGS::UNIT ) && m_convert != aOther.m_convert ) return m_convert - aOther.m_convert; if( IsPrivate() != aOther.IsPrivate() ) return IsPrivate() < aOther.IsPrivate(); return 0; } bool LIB_ITEM::cmp_items::operator()( const LIB_ITEM* aFirst, const LIB_ITEM* aSecond ) const { return aFirst->compare( *aSecond, LIB_ITEM::COMPARE_FLAGS::EQUALITY ) < 0; } bool LIB_ITEM::operator==( const LIB_ITEM& aOther ) const { if( Type() != aOther.Type() ) return false; return compare( aOther, LIB_ITEM::COMPARE_FLAGS::EQUALITY ) == 0; } bool LIB_ITEM::operator<( const LIB_ITEM& aOther ) const { if( Type() != aOther.Type() ) return Type() < aOther.Type(); return ( compare( aOther ) < 0 ); } LIB_ITEM* LIB_ITEM::Duplicate() const { LIB_ITEM* dupe = static_cast( Clone() ); const_cast( dupe->m_Uuid ) = KIID(); return dupe; } bool LIB_ITEM::HitTest( const BOX2I& aRect, bool aContained, int aAccuracy ) const { if( m_flags & (STRUCT_DELETED | SKIP_STRUCT ) ) return false; BOX2I sel = aRect; if ( aAccuracy ) sel.Inflate( aAccuracy ); if( aContained ) return sel.Contains( GetBoundingBox() ); return sel.Intersects( GetBoundingBox() ); } const wxString& LIB_ITEM::GetDefaultFont() const { EESCHEMA_SETTINGS* cfg = Pgm().GetSettingsManager().GetAppSettings(); return cfg->m_Appearance.default_font; } const KIFONT::METRICS& LIB_ITEM::GetFontMetrics() const { return KIFONT::METRICS::Default(); } void LIB_ITEM::Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset, void* aData, const TRANSFORM& aTransform, bool aDimmed ) { print( aSettings, aOffset, aData, aTransform, aDimmed ); } void LIB_ITEM::ViewGetLayers( int aLayers[], int& aCount ) const { // Basic fallback aCount = 3; aLayers[0] = LAYER_DEVICE; aLayers[1] = LAYER_DEVICE_BACKGROUND; aLayers[2] = LAYER_SELECTION_SHADOWS; }