/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016-2018 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef HOTKEY_STORE__H #define HOTKEY_STORE__H #include #include #include class TOOL_MANAGER; struct HOTKEY { std::vector m_Actions; int m_EditKeycode; HOTKEY() : m_EditKeycode( 0 ) { } HOTKEY( TOOL_ACTION* aAction ) : m_EditKeycode( aAction->GetHotKey() ) { m_Actions.push_back( aAction ); } }; struct HOTKEY_SECTION { wxString m_SectionName; // The displayed, translated, name of the section std::vector m_HotKeys; }; /** * A class that contains a set of hotkeys, arranged into "sections" * and provides some book-keeping functions for them. */ class HOTKEY_STORE { public: /** * Construct a HOTKEY_STORE from a list of hotkey sections * * @param aHotkeys the hotkey configs that will be managed by this store. */ HOTKEY_STORE(); void Init( std::vector aToolManagerList, bool aIncludeGestures ); static wxString GetAppName( TOOL_ACTION* aAction ); static wxString GetSectionName( TOOL_ACTION* aAction ); /** * Get the list of sections managed by this store */ std::vector& GetSections(); /** * Persist all changes to hotkeys in the store to the underlying * data structures. */ void SaveAllHotkeys(); /** * Reset every hotkey in the store to the default values */ void ResetAllHotkeysToDefault(); /** * Resets every hotkey to the original values. */ void ResetAllHotkeysToOriginal(); /** * Check whether the given key conflicts with anything in this store. * * @param aAction - the action the key is proposed to be assigned to. Only conflicts * within the same section will be flagged. * @param aKey - key to check * @param aConflict - outparam getting the section this one conflicts with */ bool CheckKeyConflicts( TOOL_ACTION* aAction, long aKey, HOTKEY** aConflict ); private: std::vector m_toolManagers; std::vector m_hk_sections; }; #endif // HOTKEY_STORE__H