/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras jp.charras at wanadoo.fr * Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef EDA_SHAPE_H #define EDA_SHAPE_H #include #include #include #include #include class LINE_READER; class EDA_DRAW_FRAME; class FOOTPRINT; class MSG_PANEL_ITEM; using KIGFX::COLOR4D; enum class SHAPE_T : int { SEGMENT = 0, RECTANGLE, /// use RECTANGLE instead of RECT to avoid collision in a Windows header ARC, CIRCLE, POLY, BEZIER, LAST ///< marker for list end }; // WARNING: Do not change these values without updating dialogs that depend on their position values enum class FILL_T : int { NO_FILL = 1, FILLED_SHAPE, // Fill with object color FILLED_WITH_BG_BODYCOLOR, // Fill with background body color FILLED_WITH_COLOR // Fill with a separate color }; // Holding struct to keep originating midpoint struct ARC_MID { VECTOR2I mid; VECTOR2I start; VECTOR2I end; VECTOR2I center; }; class EDA_SHAPE { public: EDA_SHAPE( SHAPE_T aType, int aLineWidth, FILL_T aFill ); // Do not create a copy constructor & operator=. // The ones generated by the compiler are adequate. virtual ~EDA_SHAPE(); void SwapShape( EDA_SHAPE* aImage ); wxString ShowShape() const; wxString SHAPE_T_asString() const; virtual bool IsProxyItem() const { return m_proxyItem; } virtual void SetIsProxyItem( bool aIsProxy = true ) { m_proxyItem = aIsProxy; } bool IsFilled() const { return GetFillMode() != FILL_T::NO_FILL; } void SetFilled( bool aFlag ) { m_fill = aFlag ? FILL_T::FILLED_SHAPE : FILL_T::NO_FILL; } void SetFillMode( FILL_T aFill ) { m_fill = aFill; } FILL_T GetFillMode() const { return m_fill; } bool IsClosed() const; COLOR4D GetFillColor() const { return m_fillColor; } void SetFillColor( const COLOR4D& aColor ) { m_fillColor = aColor; } void SetWidth( int aWidth ) { m_stroke.SetWidth( aWidth ); } virtual int GetWidth() const { return m_stroke.GetWidth(); } virtual int GetEffectiveWidth() const { return GetWidth(); } void SetLineStyle( const PLOT_DASH_TYPE aStyle ); PLOT_DASH_TYPE GetLineStyle() const; void SetShape( SHAPE_T aShape ) { m_shape = aShape; } SHAPE_T GetShape() const { return m_shape; } wxString GetFriendlyName() const; /** * Return the starting point of the graphic. */ const VECTOR2I& GetStart() const { return m_start; } int GetStartY() const { return m_start.y; } int GetStartX() const { return m_start.x; } void SetStart( const VECTOR2I& aStart ) { m_start = aStart; m_endsSwapped = false; } void SetStartY( int y ) { m_start.y = y; m_endsSwapped = false; } void SetStartX( int x ) { m_start.x = x; m_endsSwapped = false; } /** * Return the ending point of the graphic. */ const VECTOR2I& GetEnd() const { return m_end; } int GetEndY() const { return m_end.y; } int GetEndX() const { return m_end.x; } void SetEnd( const VECTOR2I& aEnd ) { m_end = aEnd; m_endsSwapped = false; } void SetEndY( int y ) { m_end.y = y; m_endsSwapped = false; } void SetEndX( int x ) { m_end.x = x; m_endsSwapped = false; } virtual VECTOR2I GetTopLeft() const { return GetStart(); } virtual VECTOR2I GetBotRight() const { return GetEnd(); } virtual void SetTop( int val ) { SetStartY( val ); } virtual void SetLeft( int val ) { SetStartX( val ); } virtual void SetRight( int val ) { SetEndX( val ); } virtual void SetBottom( int val ) { SetEndY( val ); } void SetBezierC1( const VECTOR2I& aPt ) { m_bezierC1 = aPt; } const VECTOR2I& GetBezierC1() const { return m_bezierC1; } void SetBezierC2( const VECTOR2I& aPt ) { m_bezierC2 = aPt; } const VECTOR2I& GetBezierC2() const { return m_bezierC2; } VECTOR2I getCenter() const; void SetCenter( const VECTOR2I& aCenter ); /** * Set the end point from the angle center and start. * aAngle is: * - clockwise in right-down coordinate system * - counter-clockwise in right-up (libedit) coordinate system. */ void SetArcAngleAndEnd( const EDA_ANGLE& aAngle, bool aCheckNegativeAngle = false ); EDA_ANGLE GetArcAngle() const; EDA_ANGLE GetSegmentAngle() const; /** * Have the start and end points been swapped since they were set? * @return true if they have */ bool EndsSwapped() const { return m_endsSwapped; } // Some attributes are read only, since they are derived from m_Start, m_End, and m_Angle. // No Set...() function for these attributes. VECTOR2I GetArcMid() const; std::vector GetRectCorners() const; /** * Calc arc start and end angles such that aStartAngle < aEndAngle. Each may be between * -360.0 and 360.0. */ void CalcArcAngles( EDA_ANGLE& aStartAngle, EDA_ANGLE& aEndAngle ) const; int GetRadius() const; /** * Set the three controlling points for an arc. * * NB: these are NOT what's currently stored, so we have to do some calculations behind * the scenes. However, they are what SHOULD be stored. */ void SetArcGeometry( const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd ); /** * Set the data used for mid point caching. If the controlling points remain constant, then * we keep the midpoint the same as it was when read in. This minimizes VCS churn * * @param aStart Cached start point * @param aMid Cached mid point * @param aEnd Cached end point * @param aCenter Calculated center point using the preceeding three */ void SetCachedArcData( const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd, const VECTOR2I& aCenter ); const std::vector& GetBezierPoints() const { return m_bezierPoints; } /** * Duplicate the list of corners in a std::vector * * It must be used only to convert the SHAPE_POLY_SET internal corner buffer * to a list of VECTOR2Is, and nothing else, because it duplicates the buffer, * that is inefficient to know for instance the corner count */ void DupPolyPointsList( std::vector& aBuffer ) const; /** * @return the number of corners of the polygonal shape */ int GetPointCount() const; // Accessors to the polygonal shape SHAPE_POLY_SET& GetPolyShape() { return m_poly; } const SHAPE_POLY_SET& GetPolyShape() const { return m_poly; } /** * @return true if the polygonal shape is valid (has more than 2 points) */ bool IsPolyShapeValid() const; void SetPolyShape( const SHAPE_POLY_SET& aShape ) { m_poly = aShape; for( int ii = 0; ii < m_poly.OutlineCount(); ++ii ) { if( m_poly.HoleCount( ii ) ) { m_poly.Fracture( SHAPE_POLY_SET::PM_FAST ); break; } } } void SetPolyPoints( const std::vector& aPoints ); /** * Rebuild the m_bezierPoints vertex list that approximate the Bezier curve by a list of * segments. * * Has meaning only for BEZIER shape. * * @param aMinSegLen is the min length of segments approximating the bezier. The shape's last * segment can be shorter. This parameter avoids having too many very short * segment in list. Good values are between m_width/2 and m_width. */ void RebuildBezierToSegmentsPointsList( int aMinSegLen ); /** * Make a set of SHAPE objects representing the EDA_SHAPE. Caller owns the objects. * * @param aEdgeOnly indicates only edges should be generated (even if 0 width), and no fill * shapes. */ virtual std::vector MakeEffectiveShapes( bool aEdgeOnly = false ) const { return makeEffectiveShapes( aEdgeOnly ); } void ShapeGetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector& aList ); void SetLength( const double& aLength ); void SetRectangle( const long long int& aHeight, const long long int& aWidth ); void SetSegmentAngle( const EDA_ANGLE& aAngle ); /** * @return the length of the segment using the hypotenuse calculation. */ double GetLength() const; int GetRectangleHeight() const; int GetRectangleWidth() const; /** * Convert the shape to a closed polygon. Circles and arcs are approximated by segments. * * @param aBuffer is a buffer to store the polygon. * @param aClearance is the clearance around the pad. * @param aError is the maximum deviation from a true arc. * @param aErrorLoc whether any approximation error shoule be placed inside or outside * @param ignoreLineWidth is used for edge cut items where the line width is only for * visualization */ void TransformShapeToPolygon( SHAPE_POLY_SET& aBuffer, int aClearance, int aError, ERROR_LOC aErrorLoc, bool ignoreLineWidth = false ) const; int Compare( const EDA_SHAPE* aOther ) const; protected: void setPosition( const VECTOR2I& aPos ); VECTOR2I getPosition() const; void move( const VECTOR2I& aMoveVector ); void rotate( const VECTOR2I& aRotCentre, const EDA_ANGLE& aAngle ); void flip( const VECTOR2I& aCentre, bool aFlipLeftRight ); void scale( double aScale ); const BOX2I getBoundingBox() const; void computeArcBBox( BOX2I& aBBox ) const; bool hitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const; bool hitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const; const std::vector buildBezierToSegmentsPointsList( int aMinSegLen ) const; void beginEdit( const VECTOR2I& aStartPoint ); bool continueEdit( const VECTOR2I& aPosition ); void calcEdit( const VECTOR2I& aPosition ); /** * Finishes editing the shape. * @param aClosed Should polygon shapes be closed (yes for pcbnew/fpeditor, no for libedit) */ void endEdit( bool aClosed = true ); void setEditState( int aState ) { m_editState = aState; } /** * Make a set of SHAPE objects representing the EDA_SHAPE. Caller owns the objects. * * @param aEdgeOnly indicates only edges should be generated (even if 0 width), and no fill * shapes. * @param aLineChainOnly indicates SHAPE_POLY_SET is being abused slightly to represent a * lineChain rather than a closed polygon */ // fixme: move to shape_compound std::vector makeEffectiveShapes( bool aEdgeOnly, bool aLineChainOnly = false ) const; protected: bool m_endsSwapped; // true if start/end were swapped e.g. SetArcAngleAndEnd SHAPE_T m_shape; // Shape: line, Circle, Arc STROKE_PARAMS m_stroke; // Line style, width, etc. FILL_T m_fill; COLOR4D m_fillColor; long long int m_rectangleHeight; long long int m_rectangleWidth; double m_segmentLength; EDA_ANGLE m_segmentAngle; VECTOR2I m_start; // Line start point or Circle center VECTOR2I m_end; // Line end point or Circle 3 o'clock point VECTOR2I m_arcCenter; // Used only for Arcs: arc end point ARC_MID m_arcMidData; // Used to store originating data VECTOR2I m_bezierC1; // Bezier Control Point 1 VECTOR2I m_bezierC2; // Bezier Control Point 2 std::vector m_bezierPoints; SHAPE_POLY_SET m_poly; // Stores the S_POLYGON shape int m_editState; bool m_proxyItem; // A shape storing proxy information (ie: a pad // number box, thermal spoke template, etc.) }; #ifndef SWIG DECLARE_ENUM_TO_WXANY( SHAPE_T ); DECLARE_ENUM_TO_WXANY( PLOT_DASH_TYPE ); #endif #endif // EDA_SHAPE_H