/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include /* * Has meaning only for free shape pads. * add a free shape to the shape list. * the shape is a polygon (can be with thick outline), segment, circle or arc */ void PAD::AddPrimitivePoly( const SHAPE_POLY_SET& aPoly, int aThickness, bool aFilled ) { // If aPoly has holes, convert it to a polygon with no holes. SHAPE_POLY_SET poly_no_hole; poly_no_hole.Append( aPoly ); if( poly_no_hole.HasHoles() ) poly_no_hole.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); // There should never be multiple shapes, but if there are, we split them into // primitives so that we can edit them both. for( int ii = 0; ii < poly_no_hole.OutlineCount(); ++ii ) { SHAPE_POLY_SET poly_outline( poly_no_hole.COutline( ii ) ); PCB_SHAPE* item = new PCB_SHAPE(); item->SetShape( SHAPE_T::POLY ); item->SetFilled( aFilled ); item->SetPolyShape( poly_outline ); item->SetStroke( STROKE_PARAMS( aThickness, PLOT_DASH_TYPE::SOLID ) ); item->SetParent( this ); m_editPrimitives.emplace_back( item ); } SetDirty(); } void PAD::AddPrimitivePoly( const std::vector& aPoly, int aThickness, bool aFilled ) { PCB_SHAPE* item = new PCB_SHAPE( nullptr, SHAPE_T::POLY ); item->SetFilled( aFilled ); item->SetPolyPoints( aPoly ); item->SetStroke( STROKE_PARAMS( aThickness, PLOT_DASH_TYPE::SOLID ) ); item->SetParent( this ); m_editPrimitives.emplace_back( item ); SetDirty(); } void PAD::ReplacePrimitives( const std::vector>& aPrimitivesList ) { // clear old list DeletePrimitivesList(); // Import to the given shape list if( aPrimitivesList.size() ) AppendPrimitives( aPrimitivesList ); SetDirty(); } void PAD::AppendPrimitives( const std::vector>& aPrimitivesList ) { // Add duplicates of aPrimitivesList to the pad primitives list: for( const std::shared_ptr& prim : aPrimitivesList ) AddPrimitive( new PCB_SHAPE( *prim ) ); SetDirty(); } void PAD::AddPrimitive( PCB_SHAPE* aPrimitive ) { aPrimitive->SetParent( this ); m_editPrimitives.emplace_back( aPrimitive ); SetDirty(); } // clear the basic shapes list and associated data void PAD::DeletePrimitivesList() { m_editPrimitives.clear(); SetDirty(); } void PAD::addPadPrimitivesToPolygon( SHAPE_POLY_SET* aMergedPolygon, int aError, ERROR_LOC aErrorLoc ) const { SHAPE_POLY_SET polyset; for( const std::shared_ptr& primitive : m_editPrimitives ) { if( !primitive->IsProxyItem() ) primitive->TransformShapeToPolygon( polyset, UNDEFINED_LAYER, 0, aError, aErrorLoc ); } polyset.Simplify( SHAPE_POLY_SET::PM_FAST ); // Merge all polygons with the initial pad anchor shape if( polyset.OutlineCount() ) { aMergedPolygon->BooleanAdd( polyset, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); aMergedPolygon->Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE ); } } void PAD::MergePrimitivesAsPolygon( SHAPE_POLY_SET* aMergedPolygon, ERROR_LOC aErrorLoc ) const { const BOARD* board = GetBoard(); int maxError = board ? board->GetDesignSettings().m_MaxError : ARC_HIGH_DEF; aMergedPolygon->RemoveAllContours(); // Add the anchor pad shape in aMergedPolygon, others in aux_polyset: // The anchor pad is always at 0,0 switch( GetAnchorPadShape() ) { case PAD_SHAPE::RECTANGLE: { SHAPE_RECT rect( -GetSize().x / 2, -GetSize().y / 2, GetSize().x, GetSize().y ); aMergedPolygon->AddOutline( rect.Outline() ); } break; default: case PAD_SHAPE::CIRCLE: TransformCircleToPolygon( *aMergedPolygon, VECTOR2I( 0, 0 ), GetSize().x / 2, maxError, aErrorLoc ); break; } addPadPrimitivesToPolygon( aMergedPolygon, maxError, aErrorLoc ); }