/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 CERN * Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors. * * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef GL_CONTEXT_MANAGER_H #define GL_CONTEXT_MANAGER_H #include #include #include class GL_CONTEXT_MANAGER { public: /** * Return the GL_CONTEXT_MANAGER instance (singleton). */ static GL_CONTEXT_MANAGER& Get(); /** * Create a managed OpenGL context. * * It is assured that the created context is freed upon exit. See wxGLContext * documentation for the parameters description. * * @return Created OpenGL context. */ wxGLContext* CreateCtx( wxGLCanvas* aCanvas, const wxGLContext* aOther = nullptr ); /** * Destroy a managed OpenGL context. * * The context to be removed has to be created using GL_CONTEXT_MANAGER::CreateCtx() first. * * @param aContext is the OpenGL context to be destroyed. It will not be managed anymore. */ void DestroyCtx( wxGLContext* aContext ); /** * Destroy all managed OpenGL contexts. * * This method should be called in the final deinitialization routine. */ void DeleteAll(); /** * Set a context as current and prevents other canvases from switching it. * * Requires calling UnlockCtx() when there are no more GL calls for the context. If * another canvas has already locked a GL context, then the calling process is blocked. * * @param aContext is the GL context to be bound. * @param aCanvas (optional) allows caller to bind the context to a non-parent canvas * (e.g. when a few canvases share a single GL context). */ void LockCtx( wxGLContext* aContext, wxGLCanvas* aCanvas ); /** * Allow other canvases to bind an OpenGL context. * * @param aContext is the currently bound context. It is only a check to assure the right * canvas wants to unlock GL context. */ void UnlockCtx( wxGLContext* aContext ); private: ///< Map of GL contexts & their parent canvases. std::map m_glContexts; ///< Currently bound GL context. wxGLContext* m_glCtx; ///< Lock to prevent unexpected GL context switching. std::mutex m_glCtxMutex; // Singleton GL_CONTEXT_MANAGER(); GL_CONTEXT_MANAGER( const GL_CONTEXT_MANAGER& ); void operator=( const GL_CONTEXT_MANAGER& ); }; #endif /* GL_CONTEXT_MANAGER_H */