From 4fcfd266e089437067eab30357f1073555053ec3 Mon Sep 17 00:00:00 2001 From: Seth Hillbrand Date: Wed, 14 Aug 2019 20:39:36 -0700 Subject: [PATCH] 3d: Disable floor rendering by default The floor render in raytracing creates interesting shadow effects but significantly increasing the processing time for renders and has the side effect of making the bottom of the board very dark if you simply flip it over. Making this option off by default, we allow power users to turn it on if needed for their renders while speeding up the default raytrace and preventing new user confusion. --- 3d-viewer/3d_viewer/eda_3d_viewer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/3d-viewer/3d_viewer/eda_3d_viewer.cpp b/3d-viewer/3d_viewer/eda_3d_viewer.cpp index 616de6fe78..bdbd917a39 100644 --- a/3d-viewer/3d_viewer/eda_3d_viewer.cpp +++ b/3d-viewer/3d_viewer/eda_3d_viewer.cpp @@ -731,7 +731,7 @@ void EDA_3D_VIEWER::LoadSettings( wxConfigBase *aCfg ) aCfg->Read( keyRenderRAY_Shadows, &tmp, true ); m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, tmp ); - aCfg->Read( keyRenderRAY_Backfloor, &tmp, true ); + aCfg->Read( keyRenderRAY_Backfloor, &tmp, false ); m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, tmp ); aCfg->Read( keyRenderRAY_Refractions, &tmp, true );